China Internet Watch https://www.chinainternetwatch.com China Internet Stats, Trends, Insights Sun, 03 May 2020 07:57:48 +0000 en-US hourly 1 https://www.chinainternetwatch.com/wp-content/uploads/cropped-ciw-logo-2019-v1b-80x80.png China Internet Watch https://www.chinainternetwatch.com 32 32 Ctrip Mobile App Downloads Reached Nearly 600M in 2014 https://www.chinainternetwatch.com/12820/ctrip-q4-2014/ https://www.chinainternetwatch.com/12820/ctrip-q4-2014/#respond Mon, 23 Mar 2015 00:30:31 +0000 http://www.chinainternetwatch.com/?p=12820 CtripCtrip net revenues were RMB1.9 billion (US$308 million) for Q4 2014, up 33% YoY. Net revenues in 2014 were RMB7.3 billion (US$1.2 billion) in 2014, up 36%.

Accommodation reservation volume increased 53% YoY in Q4 2014, and revenues increased 31% YoY, reaching RMB842 million (US$136 million) for Q4 2014.

Transportation ticketing volume increased 102% YoY in Q4 2014; and, revenues increased 34% YoY, reaching RMB774 million (US$125 million) for Q4 2014.

Ctrip gross margin was 69% for Q4 2014, compared to 73% in the same period in 2013, and 72% in the previous quarter.

Net Loss attributable to Ctrip’s shareholders was RMB224 million (US$36 million) for Q4 2014, compared to net income attributable to Ctrip’s shareholders of RMB261 million (US$43 million) in the same period in 2013.

Ctrip Performance Highlights for the Full Year 2014

  • Net revenues were RMB7.3 billion (US$1.2 billion) in 2014, up 36% year-on-year.
  • Accommodation reservation volume increased 63% year-on-year, and accommodation reservation revenues increased 45% year-on-year, reaching RMB3.2 billion (US$516 million) in 2014.
  • Transportation ticketing volume increased 90% year-on-year, and transportation ticketing revenues increased 36% year-on-year, reaching RMB3.0 billion (US$475 million) in 2014.
  • Total GMV of packaged tour business reached RMB13 billion in 2014.
  • Corporate travel revenues were RMB373 million (US$60 million), representing a 40% increase from 2013. The corporate travel reservation revenues accounted for 5% of Ctrip’s total revenues in 2014 and 2013
  • Gross margin was 71% in 2014, compared to 74% in 2013.
  • Net income attributable to Ctrip’s shareholders was RMB243 million (US$39 million) in 2014, down 76% year-on-year

Ctrip’s cumulative mobile app downloads reached nearly 600 million by the end of 2014, growing over 70% from the previous quarter. Over 70% of transactions were made through mobile platforms during the Chinese New Year holiday.

For the first quarter of 2015, Ctrip expects to continue the net revenue growth year-on-year at a rate of approximately 40-50%.

Also read: Mobile Represented Almost Half of Qunar’s Revenue in Q4 2014

]]>
https://www.chinainternetwatch.com/12820/ctrip-q4-2014/feed/ 0
Mobile Represented Almost Half of Qunar’s Revenue in Q4 2014 https://www.chinainternetwatch.com/12807/qunar-q4-2014/ https://www.chinainternetwatch.com/12807/qunar-q4-2014/#comments Fri, 20 Mar 2015 06:00:56 +0000 http://www.chinainternetwatch.com/?p=12807 www-qunar-chinese-version

Qunar total revenues for the fourth quarter of 2014 were RMB519.8 million (US$83.8 million), an increase of 107.1% year-on-year.  Mobile revenues  were RMB257.5 million (US$41.5 million), an increase of 400.7% year-on-year, representing 49.5% of total and 52.3% of pay-for-performance (“P4P”) revenues, compared to 20.5% and 22.6%, respectively, in the corresponding period of 2013.

Total Estimated Flight Ticket volume (TEFT) and Total Estimated Hotel Room-night volume (TEHR) for the fourth quarter of 2014 were 24.6 million and 8.9 million, respectively, an increase of 61.8% and 107.7% year-on-year.

Qunar’s Performance in Fiscal Year 2014

Qunar’s total revenues for fiscal year 2014 were RMB1,756.8 million (US$283.1 million), an increase of 106.5% YoY. Mobile revenues for fiscal year 2014 were RMB708.7 million (US$114.2 million), an increase of 434.9% YoY, representing 40.3% of total revenues. P4P revenues for fiscal year 2014 were RMB1,666.7 million (US$268.6 million), an increase of 115.9% year-on-year.

Among the P4P revenues, flight and flight-related revenues for fiscal year 2014 were RMB1,171.2 million (US$188.8 million), an increase of 112.5% year-on-year. Year-on-year P4P flight and flight-related revenue growth were primarily due to a 64.0% increase in TEFT and a 29.6% increase in revenue per ticket.

P4P hotel revenues were RMB347.3 million (US$56.0 million), an increase of 79.0% year-on-year. Year-on-year P4P hotel revenue growth was primarily due to a 98.1% increase in TEHR and a 9.7% decrease in revenue per room night.

Gross profit for fiscal year 2014 was RMB1,301.9 million (US$209.8 million), an increase of 92.1% year-on-year. Gross margin for fiscal year 2014 was 74.1%, compared to 79.6% for 2013. The year-on-year increase in gross profit was primarily due to the significant increase in total revenues, and was partially offset by an increase in online payment processing fees, recorded in cost of revenues, which the Company began to incur in the first quarter of 2014.

Also read: Travel Industry Performance on Weibo 2014

]]>
https://www.chinainternetwatch.com/12807/qunar-q4-2014/feed/ 1
Qihoo 360 MAUs Exceeded 500M in Dec 2014 https://www.chinainternetwatch.com/12673/qihoo-q4-2014/ https://www.chinainternetwatch.com/12673/qihoo-q4-2014/#comments Thu, 12 Mar 2015 06:00:54 +0000 http://www.chinainternetwatch.com/?p=12673 qihoo 360 ipo

Qihoo 360 Technology revenues were $431.2 million in Q4 2014, a 94.6% increase from Q4 2013. Its net income attributable to Qihoo 360 was $76.8 million, compared to $16.6 million in the fourth quarter of 2013.

Total monthly active users of Qihoo 360’s PC-based products and services reached a record 509 million in December 2014, compared to 475 million in December 2013. 360’s PC-based products reached 96.1% user penetration in December 2014, up 94.6% YoY.

Monthly active users of Qihoo 360’s PC browsers with 68.1% user penetration reached 361 million in December 2014, compared to 354 million in December 2013.

Average daily unique visitors to the 360 Personal Start-up Page and its sub-pages were 132 million in the fourth quarter of 2014, compared to 119 million in the fourth quarter of 2013.
Average daily clicks on Qihoo 360’s Personal Start-up Page and its sub-pages were approximately 685 million in the fourth quarter of 2014, compared to 681 million in the fourth quarter of 2013

Total smartphone users of Qihoo 360’s primary mobile security product, 360 Mobile Safe, reached a record 744 million in December 2014, compared to 467 million in December 2013.

Qihoo 360 Technology’s annual revenues in 2014 were $1,390.7 million, representing an increase of 107.2% from $671.1 million in 2013. The robust growth was driven by solid performance in both online advertising and Internet value-added services, mainly due to the strong ramp-up in search and mobile monetization.

Also read: China Mobile Payment Exceeded $3 Trillion in 2014

]]>
https://www.chinainternetwatch.com/12673/qihoo-q4-2014/feed/ 1
Mobile Contributing to Over Half of Weibo Ad Revenue in 2014 https://www.chinainternetwatch.com/12670/weibo-q4-2014/ https://www.chinainternetwatch.com/12670/weibo-q4-2014/#comments Wed, 11 Mar 2015 12:00:27 +0000 http://www.chinainternetwatch.com/?p=12670 sina-weibo-logo

Weibo Q4 2014 net revenues increased 47% year over year to $105.2 million, 83.8% from advertising and marketing ($88 million) according to Weibo released financial results.

Weibo VAS revenues for the fourth quarter of 2014 totaled $17.2 million, compared to $15.4 million for the same period last year.

Weibo monthly active users were 175.7 million for the month of December 2014, an increase of 36% YoY, comparing to 200 million total active users of Baidu Post Bar in January 2015. Daily active users were 80.6 million on average for December 2014, an increase of 31% year over year.

Related: Profile of China B2C E-C Weibo Accounts Users in 2014

On the monetization front, mobile ad revenues now make up more than half of Weibo’s total ad revenues. 2015 will be another high growth year for mobile and social marketing in China according to Gaofei Wang, CEO of Weibo.

The most popular DIY online advertising platform from Weibo is Weibo Promoted Posts, which is similar to Facebook Promoted Posts in news feed reaching both desktop and mobile users with demographic and geographic targeting. Contact us if you’d like to find out more.

Weibo Performance in 2014

  • Net revenues increased 77% year over year to $334.2 million.
  • Advertising and marketing revenues grew 78% year over year to $264.8 million.
  • Weibo VAS revenues increased 74% year over year to $69.4 million.
  • Net loss attributable to Weibo’s ordinary shareholders increased 66% year over year to $63.4 million or $0.34 diluted net loss per share attributable to Weibo’s ordinary shareholders. Net loss included $47.0 million loss and $21.1 million gain, respectively, for 2014 and 2013 resulting from the change in fair value of investor option liability in conjunction withAlibaba’s investment in Weibo.
  • Non-GAAP net loss attributable to Weibo’s ordinary shareholders decreased 94% year over year to $1.7 million, or $0.01non-GAAP diluted net loss per share attributable to Weibo’s ordinary shareholders.
  • Non-GAAP adjusted EBITDA was $16.1 million, compared to a negative adjusted EBITDA of $6.3 million in last year.

Check out Top 3 E-Commerce Campaigns on Weibo in 2014

]]>
https://www.chinainternetwatch.com/12670/weibo-q4-2014/feed/ 5
Mobile Dating App Momo Revenue Increased Over 13 Times in 2014 https://www.chinainternetwatch.com/12595/momo-q4-2014/ https://www.chinainternetwatch.com/12595/momo-q4-2014/#comments Sat, 07 Mar 2015 03:30:35 +0000 http://www.chinainternetwatch.com/?p=12595 momo-banner

Momo, a popular mobile social dating app in China now listed on NASDAQ, announced its unaudited financial results; and, its net revenues increased over 13 times year-on-year to $44.8 million in 2014.

Total net revenues were $18.6 million in Q4 2014, an increase of 702.3% from $2.3 million during the same quarter of 2013. Momo’s MAU grew by 106% year-over-year to 69.3 million in Q4 2014. Momo introduced games on their platform, started cooperation with 58.com and Alibaba, and recently launched  their “gifting” service that enables users to send gifts to other users.

Momo Fourth Quarter 2014 Highlights

In December 2014, Momo began cooperating with 58.com to provide Momo users with easy access to 58.com’s marketplaces through the Discover function on the Company’s platform from which the Company expects to generate marketing revenues.

In January 2015, Momo began cooperating with Alibaba to place its merchant’s targeted advertisements on the Momo’s Nearby People function through which the Company will share marketing revenues with Alibaba.

In January 2015, Momo launched gift store services that allow users to send gifts to each other. The Company cooperated with merchants on Alibaba’s marketplaces to deliver gifts through which it will share revenues with Alibaba.

  • Net revenues were $18.6 million in the fourth quarter of 2014, a substantial increase of 702.3% from the same period last year.
  • Net loss attributable to Momo Inc. was $2.5 million in the fourth quarter of 2014, compared to a net loss of $3.1 million in the fourth quarter of 2013.
  • Non-GAAP net loss attributable to Momo Inc. (note 1) was $0.1 million in the fourth quarter of 2014, compared to a non-GAAP net loss of $2.6 million in the fourth quarter of 2013.
  • Diluted loss per American Depositary Share (“ADS”) was $0.20 in the fourth quarter of 2014, compared to a diluted loss per ADS of $0.14 in the fourth quarter of 2013. Each ADS represents two Class A ordinary shares.
  • Non-GAAP diluted loss per ADS (note 1) was $0.16 in the fourth quarter of 2014, compared to a non-GAAP diluted loss per ADS of $0.12 in the fourth quarter of 2013.
  • Monthly Active Users (“MAU”)1 increased by 105.6% to 69.3 million in December 2014 from December 2013.
  • Total number of employees was 456 as of December 31, 2014, compared to 209 as of December 31, 2013.
Net revenues
2013Q4 % 2014Q4 % Growth %
Net revenues (in US$ thousands, except percentages)
Membership subscription 2,049 88.6% 11,903 64.2% 9,854 480.9%
Mobile games 92 4.0% 4,346 23.4% 4,254 4623.9%
Other services 171 7.4% 2,301 12.4% 2,130 1245.6%
Total net revenues 2,312 100.0% 18,550 100.0% 16,238 702.3%

Full Year 2014 Highlights

Net revenues for the full year 2014 were $44.8 million, an increase of 1,330.3% from $3.1 million in 2013, primarily driven by the significant increase in net revenues from membership subscription and mobile games.

  • Net revenues increased over 13 times year-on-year to $44.8 million in 2014.
  • Net loss attributable to Momo Inc. was $25.4 million in 2014.
  • Non-GAAP net loss attributable to Momo Inc. (note 1) was $18.8 million in 2014.
  • Diluted loss per ADS was $1.94 for the full year 2014.
  • Non-GAAP diluted loss per ADS (note 1) was $1.80 for the full year 2014.

Also read: China’s Mobile Social App Momo Launched Ad Platform for Offline Retailers

Read more: https://www.chinainternetwatch.com/?s=momo#ixzz3TZu9e7p3

]]>
https://www.chinainternetwatch.com/12595/momo-q4-2014/feed/ 1
China Mobile Gaming Market in Q4 2014 https://www.chinainternetwatch.com/12430/mobile-gaming-market-q4-2014/ https://www.chinainternetwatch.com/12430/mobile-gaming-market-q4-2014/#comments Wed, 25 Feb 2015 00:30:14 +0000 http://www.chinainternetwatch.com/?p=12430 mobile-gaming-q4

Mobile gaming has been the most powerful growth engine for China gaming industry. In Q3 2014, total revenue of China mobile gaming market was RMB5.79 billion (US$940.3 million) with a high increase; further, in Q4 2014, the revenue would exceed RMB6 billion according to the research of CNG, IDC and TalkingData.

travel-index-baidu_6

According to the research, China internet users tend to favor games on mobile device rather than on the desktop. The activeness, as well as frequency on mobile gaming indicated users’ increasing interest in mobile gaming. Especially, the chess and card games were the most active ones in 2014 in China.

Mobile gaming is becoming a habit for many China mobile users’ daily life. See more about China mobile gaming users’ profiles here .

Compared with other market segments in China gaming industry, mobile gaming had the highest growth in sales revenue as well as the number of users.

The number of China’s mobile gaming users was already over 0.33 billion in H1 2014 and it is believed that there is still great potential in online gaming market with its rapid growth in users according to Nielsen.

Also read: China Mobile Internet Statistics 2014

]]>
https://www.chinainternetwatch.com/12430/mobile-gaming-market-q4-2014/feed/ 2
Xiaomi Beat Samsung As Top Smartphone Vendor in 2014 https://www.chinainternetwatch.com/12481/smartphone-vendor-2014/ https://www.chinainternetwatch.com/12481/smartphone-vendor-2014/#comments Tue, 24 Feb 2015 00:30:00 +0000 http://www.chinainternetwatch.com/?p=12481 xiaomi-1

Xiaomi was the top smartphone vendor in China by shipments volume in both Q4 2014 and 2014 according to IDC.

china-top-smartphone-vendor-2014

Xiaomi beat last year’s top smartphone vendor Samsung with 12.5% market share by total shipments and 150% YoY unit growth in 2014. Lenovo, Huawei and Coolpad ranked from the third to the fifth after Xiaomi and Samsung.

The total smartphone shipments in China reached 420.7 million in 2014 according to IDC.

china-top-smartphone-vendor-2014q4

Apple rose to the second position in Q4 2014 as its iPhone 6 and 6 Plus models were only launched in China in the last quarter of the year.

Huawei was ranked third in terms of smartphone shipments as it had a wide range of models in the low-end and mid-range segment that did well in Q4 2014. It plans to sell 100 million smartphones in 2015.

Lenovo finished off as the fourth with its strong focus on phones worth lower than US$150 while Samsung dropped to the fifth.

IDC expects the YoY growth for the smartphone market in China to hit a close to 10% in 2015. Credit Suisse estimates that the smartphone shipment volume in 2015 will be 498 million in China, however, the growth rate compared with 2014, will slow down.

Global smartphone shipments totaled 1.167 billion units in 2014, a YoY increase of 25.9%, with combined shipments of Chinese brands reaching 453.4 million units, 39% of the global shipments and representing six of the top ten smartphone brands worldwide according to TrendForce.

Read more: China Mobile Marketing Market 2014-2017

]]>
https://www.chinainternetwatch.com/12481/smartphone-vendor-2014/feed/ 2
China Top 10 B2B Websites in Q4 2014 https://www.chinainternetwatch.com/12260/top-10-b2b-websites-q4-2014/ https://www.chinainternetwatch.com/12260/top-10-b2b-websites-q4-2014/#comments Mon, 16 Feb 2015 08:00:00 +0000 http://www.chinainternetwatch.com/?p=12260 b2b-image

In Q4 2014, top 3 B2B websites by influence index were Alibaba, JQW.com and HC360.com with influence index of 92.435, 68.543 and 42.432 respectively. And the average influence index of top 10 B2B websites was 39.694 in Q4 2014 in China.

b2b_2

Since Alibaba’s IPO, it had been through rapid development in 2014 with its influence index – 92.435 which made it the top among B2B websites in China.

b2b_1

Ranked by user awareness, Alibaba got 64965.5 which remained top among B2B websites in Q4 2014 in China, followed by HC360.com and JQW.com.

b2b-top

By UVs in Q4 2014, Alibaba was far ahead with 28.94 million UVs, which was over twice as many as the second one – HC360.com. JQW.con had a significant increase in UVs in Q4 2014 in China.

Also read: China Small & Medium Enterprises in B2B E-commerce Market Overview

]]>
https://www.chinainternetwatch.com/12260/top-10-b2b-websites-q4-2014/feed/ 3
Netease Revenues Up 42.5% in Q4 2014 https://www.chinainternetwatch.com/12375/netease-q4-2014/ https://www.chinainternetwatch.com/12375/netease-q4-2014/#respond Mon, 16 Feb 2015 00:30:26 +0000 http://www.chinainternetwatch.com/?p=12375 Netease News Client

Netease completed 2014 with a 42.5% YoY increase in Q4 revenues, led by a 35.7% increase in online game services, a 22.7% increase in advertising services and a 224.2% increase from Netease expanding e-mail, e-commerce and others business.

Netease total revenues for Q4 2014 were RMB3,683.6 million ($593.7 million), compared to RMB3,325.9 million in Q3 2014 and RMB2,585.1 million in Q4 2013.

Online games revenues were RMB2,863.3 million ($461.5 million) for Q4 2014, compared to RMB2,459.6 million in Q3 2014 and RMB2,109.5 million in Q4 2013.

Advertising revenues were RMB439.5 million ($70.8 million) for Q4 2014, compared to RMB478.3 million and RMB358.2 million for Q3 2014 and the Q4 2013.

Revenues from e-mail, e-commerce and others were RMB380.8 million ($61.4 million) for Q4 2014, compared to RMB388.0 million in Q3 2014 and RMB117.5 million in Q4 2013.

Related: Netease Had 680M Registered E-mail Users by Q2 2014

Netease gross profit was RMB2,485.4 million ($400.6 million), compared to RMB2,258.4 million in Q3 2014 (an increase of 10%) and RMB1,727.2 million in Q4 2013 (an increase of 43.9%). Net profit totaled RMB1.3 billion ($204.9 million), compared to RMB1.2 billion in both Q3 2014 and Q4 2013.

Netease Fiscal Year 2014 Financial Results

Total revenues for fiscal year 2014 were RMB12.5 billion (US$2.0 billion), compared to RMB9.8 billion for the preceding fiscal year.

  • Revenues from online games were RMB9.8 billion (US$1.6 billion), compared to RMB8.3 billion in 2013
  • Revenues from advertising services were RMB1.6 billion (US$250.1 million), compared to RMB1.1 billion
  • Revenues from e-mail, e-commerce and others were RMB1.1 billion (US$179.5 million), compared to RMB368.0

Gross profit for fiscal year 2014 was RMB8.5 billion (US$1.4 billion), compared to RMB6.7 billion in 2013. The increase in gross profit for fiscal year 2014 was primarily driven by increased revenues from online game services, advertising services and e-commerce business.

Related: Netease owns one of the top news app in China

The increase in online game services gross profit in 2014 was primarily attributable to increased revenues from the Company’s self-developed games such as Fantasy Westward Journey II, New Westward Journey Online II and various mobile games, as well as from Blizzard’s Hearthstone®: Heroes of Warcraft™.

The increase in advertising services gross profit in 2014 was due to a rise in demand, mainly from the automobile, communication services and foods and beverages sectors, as well as from the increased monetization of the NetEase Mobile News Application and the impact of the 2014 FIFA World Cup.

The improvement in e-mail, e-commerce and others gross profit in 2014 was primarily attributable to an increase in revenue from NetEase’s e-commerce business.

Total operating expenses for fiscal year 2014 were RMB3.7 billion (US$594.1 million), compared to RMB2.4 billion for the preceding fiscal year. The increase in operating expenses in 2014 was primarily due to increased marketing expenses as a result of marketing and promotional activities for NetEase’s online games, e-commerce and advertising services businesses, mainly due to the 2014 FIFA World Cup, and increased research and development expenses resulting from increased headcount and average compensation.

Net profit for fiscal year 2014 totaled RMB4.8 billion (US$766.6 million), compared to RMB4.4 billion for the preceding fiscal year. For fiscal year 2014, Netease reported a net foreign exchange loss of RMB18.0 million (US$2.9 million), compared to a net foreign exchange loss of RMB15.3 million for the preceding fiscal year.

Also read: Baidu’s Performance in 2014

]]>
https://www.chinainternetwatch.com/12375/netease-q4-2014/feed/ 0
Sohu Sogou Revenue Grew by 70% to $119M in Q4 2014 https://www.chinainternetwatch.com/12298/sohu-sogou-q4-2014/ https://www.chinainternetwatch.com/12298/sohu-sogou-q4-2014/#comments Thu, 12 Feb 2015 00:30:54 +0000 http://www.chinainternetwatch.com/?p=12298 sogou CEO

Sohu total revenues were US$477 million, up 24% year-over-year and 11% quarter-over-quarter while Sogou, part of Sohu, revenues were US$119 million, up 70% year-over-year and 12% quarter-over-quarter according to Sohu announced financial results.

Sogou’s mobile keyboard is the top Chinese input application on both iPhones and Android phones while mobile search also showed strong momentum.

In 2014, Sogou continued on its rapid growth trajectory upon the smooth integration with Soso, Tencent’s search brand. Sogou now provides a full range of search services for the vast number of Tencent users.

Sogou have deepened  cooperation with Tencent’s WeChat. Following the launch of a unique function that allows Sogou users to search content published by WeChat official accounts, in their latest version of our mobile search App, they added a new feature called “WeChat Headlines“, which surfaces the most popular and breaking news stories being shared on WeChat.

Sogou have seen robust search traffic growth with mobile traffic growing over 150% in the past twelve months.

Sohu Performance Highlights in 2014

  • Total revenues were US$1.7 billion, up 19% year-over-year.
  • Brand advertising revenues were US$541 million, up 26% year-over-year. Of this, revenues of Sohu Media Portal were US$198 million, up 9% year-over-year. Revenues of Sohu Video were US$176 million, up 61% year-over-year.
  • Sogou revenues were US$386 million, up 79% year-over-year.
  • Online game revenues were US$652 million, down 3% year-over-year.
  • GAAP net loss attributable to Sohu.com Inc. was US$171 million or US$4.43 loss per fully-diluted share. Non-GAAP net loss attributable toSohu.com Inc. was US$120 million or US$3.11 loss per fully-diluted share

Total revenues for 2014 were US$1.7 billion, up 19% compared with 2013.

Total online advertising revenues, which include revenues from the brand advertising and search and Web directory businesses for 2014, were US$899 million, up 43% compared with 2013.

Brand advertising revenues for 2014 were US$541 million, up 26% compared with 2013. The year-over-year increase was mainly due to increases in revenues from the online video and real estate advertising businesses. Of this, revenues of Sohu Media Portal were US$198 million, up 9% year-over-year. Revenues of Sohu Video were US$176 million, up 61% year-over-year.

Search and Web directory revenues for 2014 were US$358 million, up 80% compared with 2013. The year-over-year increase was mainly driven by the search business as a result of increases in the number of paid clicks and higher average cost per click.

Online game revenues for 2014 were US$652 million, down 3% compared with 2013. The decrease reflected a decline in revenues from TLBB, following the strategic decision to simplify its gameplay, and from Wartune and DDTank, as both games have now entered a mature phase in China. The decreases were partially offset by the successful launch of a new mobile game, TLBB 3D, and a new MMO, Fantasy Frontier Online.

Read more: China E-commerce Market in 2014

]]>
https://www.chinainternetwatch.com/12298/sohu-sogou-q4-2014/feed/ 2