China Internet Watch https://www.chinainternetwatch.com China Internet Stats, Trends, Insights Fri, 16 Aug 2019 12:00:28 +0000 en-US hourly 1 https://www.chinainternetwatch.com/wp-content/uploads/cropped-ciw-logo-2019-v1b-80x80.png China Internet Watch https://www.chinainternetwatch.com 32 32 China saw 15 billion mobile payment transactions in Q2 2018, up 73% https://www.chinainternetwatch.com/27144/mobile-payment-q2-2018/ Wed, 24 Oct 2018 00:00:54 +0000 https://www.chinainternetwatch.com/?p=27144

In China, a total of 53.358 billion non-cash payment transactions were processed with a total amount of 951.72 trillion yuan (US$137.52T) in Q2 2018, an increase of 44.61% QoQ and 0.2% year-on-year, according to the report from the People's Bank of China.

Among that, e-payment transactions processed via bank institutions reached 43.77 billion with an amount of 584.99 trillion yuan (US$84.53T).

To be specific, 13.87 billion transactions were from online payment with an amount of 487.39 trillion yuan (US$70.43T), an increase of 17.78% and 2.96% year-on-year, respectively. 14.92 billion transactions were from mobile payment with an amount of 62.88 trillion yuan (US$9.09T), an increase of 73.09% and 60.24% year-on-year, respectively.

Non-bank payment institutions handled a total of 123.01 billion transactions with an amount of 48.29 trillion yuan (US$6.98T), an increase of 94.37% and 53.35% year-on-year, respectively.

Seeing from payment system, a total of 29.54 billion...

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China’s online gaming market shrank by 10.8% in Q2 2018 https://www.chinainternetwatch.com/27098/online-gaming-q2-2018/ Thu, 18 Oct 2018 12:00:05 +0000 https://www.chinainternetwatch.com/?p=27098
China’s online gaming market decreased by 10.8% YoY to US$8.29 billion in Q2 2018. Mobile games accounted for 65.1%. Tencent is the biggest player with a share of 53.17%.

China’s online gaming market totaled 57.36 billion yuan (US$8.29 bn) in Q2 2018, a negative growth of 10.8% year-on-year and 3.6% quarter-on-quarter.

Mobile games contributed 65.1% to the total online gaming revenue in Q2 2018, a slight drop compared with the previous year. PC games show a growing trend as e-sport increasingly gains popularity and becomes an official item of the international sports events.

Tencent remained its leadership position with the largest share of 53.17% in Q2 2018. Netease and Perfect World took the next two places with a share of 17.54% and 2.7%, respectively. Bilibili moved up to sixth place with a share of 1.38%.

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Top lifestyle mobile apps in China in Q2 2018 https://www.chinainternetwatch.com/26826/lifestyle-mobile-apps-q2-2018/ Thu, 27 Sep 2018 07:45:35 +0000 https://www.chinainternetwatch.com/?p=26826

Kugou music ranked on top in China's mobile music apps market in Q2 2018; Tencent News and Toutiao on top for news apps; and, Meituan in the local lifestyle category. Also, check out top apps in job hunting, mobile reading, and audios.

In June 2018, the top 10 secondhand car trading apps all saw negative penetration growth and DAU declines.

Kugou Music kept the top first position with a penetration rate of 33% and an average DAU of 73.8 million, followed by QQ Music (26%) and Wesing (21.5%).

In terms of MAU, Tencent-affiliated mobile music apps Kugou Music, QQ Music, and Kuwo Music all saw a high rise (over 20%) in MAU year-on-year. NetEase Music was trying to capture more market shares with MAU growing fastest at 42.7%.

In the sector of news information, Tencent News and Today's Headlines (Toutiao app) ranked top two with the penetration at over 23% and an average DAU of over 100 million. The quick version of Today's Headlines grew quickest at 31.8%...

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China’s top mobile video apps in Q2 2018 https://www.chinainternetwatch.com/26829/mobile-video-apps-q2-2018/ Thu, 27 Sep 2018 07:00:03 +0000 https://www.chinainternetwatch.com/?p=26829

China's online video market remains dominated by iQiyi, Tencent Video, and Youku. Short Video apps presented far stronger growth momentum in monthly active users than live streaming mobile apps in China's Q2 mobile apps market.

In June 2018, users totally spent 726.7 billion minutes in using short video apps, 4.7 times higher than 127.2 billion minutes in June 2017.

Tencent Video and iQiyi continued to lead the online video market with a penetration of 46.1% and 43.6%, respectively. But they both saw average DAU slid down to 109.7 million and 86.3 million, respectively.  Youku ranked third with a penetration of 30.3% and average DAU of 39.6 million.

As for short video apps, Tik Tok overtook Kwai to be No.1 in June 2018, with penetration growing at 80.1% and average DAU exceeding 100 million. While Kwar experienced fell in both penetration growth (-3.2%) and average DAU (93.7 million).

In June 2018, Tik Tok had 210.46 million MAU, a little higher ...

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Top travel & transportation mobile apps in China in Q2 2018 https://www.chinainternetwatch.com/26831/mobile-apps-tourism-q2-2018/ Thu, 27 Sep 2018 06:44:36 +0000 https://www.chinainternetwatch.com/?p=26831

Within the online travel market, Ctrip and Qunar were the two biggest players while Fliggy was a distant third. In June 2018, Ctrip had 10.94 million DAU, with penetration rate at 16.1%. While both Qunar (9.22 million) and Alibaba-affiliated Fliggy (2.21 million) saw declines in DAU.

WeChat Mini-Programs might be the next opportunity for some small player to reshape the online travel market. Tongcheng Tourism obtained 107 million MAU utilizing the WeChat channel.

Didi Chuxing, the dominant playing in the car-hailing service market, has 14.82 million DAU and a penetration rate of 14.2%.

Within the bicycle-sharing market, the two largest players Ofo and Mobike all suffered great losses in penetration and average DAU. On the contrary, Hellobike rose rapidly with the penetration growing at 77.9% and the average DAU jumping to 1.89 million.

You can find details of top mobile apps in e-commerce & shopping, lifestyle, social networking,  travel ...

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Top social networking mobile apps in China in Q2 2018, led by WeChat, QQ, Weibo https://www.chinainternetwatch.com/26828/social-networking-mobile-apps-q2-2018/ Thu, 27 Sep 2018 06:37:50 +0000 https://www.chinainternetwatch.com/?p=26828

WeChat (86%), QQ (70.1%), and Weibo (35.8%) were the top three mobile social networking apps by penetration rates in China. Both WeChat and QQ saw a negative growth in penetration in June 2018 while Weibo performed well with penetration growth of 2.2%.

In June 2018, the average DAU of WeChat reached 612 million, an increase of 20.5 million from last quarter while both QQ and Weibo saw a slight decline.

WeChat saw 930 million MAU in June 2018. Moreover, there are over 20 million WeChat Official Accounts with around 3.5 million active accounts and 800 million active followers. WeChat Mini-Programs kept high rises with around 1 million Mini-Programs as of June 2018.

You can find details of top mobile apps in e-commerce & shopping, lifestyle, social networking,  travel & transportation, and mobile videos (including live streaming and short videos).

Related CIW Dossier: Mobile Apps...

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China cross-border e-commerce rebound with US$14.74 bn in Q2 2018 https://www.chinainternetwatch.com/26460/cross-border-ecommerce-q2-2018/ Wed, 26 Sep 2018 12:00:21 +0000 https://www.chinainternetwatch.com/?p=26460

China's cross-border import retail e-commerce bounced back to 100.52 billion yuan (US$14.74 bn) in Q2 2018 with a growth rate of 22.4%. In the B2C segment, Tmall Global retained top spot with a market share of 29.1%, followed by NetEase Kaola, JD Worldwide, and Amazon Global.

The 6.18 mid-year big online shopping promotion in China all help to bring this market back on track.

In the B2C segment, Tmall Global retained top spot with a market share of 29.1%, closely followed by NetEase Kaola (22.6%). JD Worldwide held third place with a share of 13.7%. Vipshop Global and Amazon Global ranked fourth and fifth with market shares of 9.7% and 5.9%, respectively.

From the perspective of sub-platforms as part of comprehensive platforms, Tmall Global took the largest market share of 43.1%, followed by JD Worldwide (20.3%) and Vipshop Global (14.4%).

NetEase Kaola maintained its leading position in the independent cross-border e-commerce platforms segment with a market sha...

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Top live streaming apps in China in Q2 2018 https://www.chinainternetwatch.com/26800/live-streaming-apps-q2-2018/ Thu, 20 Sep 2018 08:35:35 +0000 https://www.chinainternetwatch.com/?p=26800

Online live streaming market obtained a total of 398 million users in 2017, an increase of 28.4%, which is estimated to reach 460 million in 2018 and 507 million in 2019. This market showed signs of a slowdown since 2017.

Within China’s live streaming market, Douyu took the lead with a penetration of 4.1%, a negative growth of 0.4%, followed by Huya (3.5%) and YY (3.0%).

On average, Douyu and Huya both saw rises in daily active users to 7.616 million and 5.705 million, respectively. While YY suffered loss from 5.325 million to 4.552 million.

Get an overview of China’s online video market here, short video apps market here, or top mobile apps here.

Related CIW Dossiers: Dossier: China Online Videos, mobile apps

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Tik Tok overtook Kwai to lead China’s short video market in Q2 2018 https://www.chinainternetwatch.com/26799/short-video-market-q2-2018/ Thu, 20 Sep 2018 08:28:08 +0000 https://www.chinainternetwatch.com/?p=26799

The monthly active users of short video apps in China exceeded 500 million in June 2018, an increase of 45.6% year-on-year.

Tik Tok saw its monthly active users exceeded 200 million, closely behind that of Kwai (231.09 million). Weishi showed a great potential with monthly active users growing by 266 times from 161 thousand to 4.31 million.

When it comes to penetration rate, Tik Tok overtook Kwai to get the first spot with a penetration rate of 29.8% and an increase of 80.2% quarter-on-quarter. The other Toutiao-affiliated Houshan and Xigua Video only had a penetration rate of 13.9% and 12.8%, respectively.

Regarding the average daily active users, Tik Tok surpassed Kwai once again with an average of 103.2 million daily active users compared with Kwai's 93.7 million.

China's short videos are good at attracting users' fragmented attention.

Related: China Online Video Market Overview in Q2

That was also reflected in the total time spent by users....

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China online video market overview in Q2 2018; mobile MAU over 1 bn https://www.chinainternetwatch.com/26688/online-videos-q2-2018/ Thu, 20 Sep 2018 08:19:52 +0000 https://www.chinainternetwatch.com/?p=26688

The online video market exceeded 609 million users with a penetration rate of 76% in June 2018, primarily led by Tencent Video and iQiyi. Meanwhile, Tik Tok overtook Kwai to topped the ranking of short video apps in several aspects.

China's online video market was expected to continue its meteoric rises in the mobile internet era, with revenue totaled 121.52 billion yuan in 2017, an increase of 36.7% year-on-year.

In June 2018, the online video market had 609.06 million users with a penetration rate of 76%.

Tencent Video topped the ranking with a penetration rate of 46.1%, followed closely by iQiyi (43.6%). Notably, both Youku and Migu Video saw a rise of 5.3% and 101.5% in penetration rate, primarily driven by the obtained copyright of live streaming from World Cup 2018.

Tencent and iQiyi took the first two spots with an average of 109.7 million and 86.3 million daily active users respectively. But, both showed a decline.

The monthly active users...

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Pinduoduo GMV up 583% in Q2 2018; fast growing active buyers & MAUs https://www.chinainternetwatch.com/26484/pinduoduo-q2-2018/ Fri, 31 Aug 2018 06:43:12 +0000 https://www.chinainternetwatch.com/?p=26484

Pinduoduo, founded by an ex-Googler, reported GMV of 262.1 billion yuan (US$39.6 bn) in the twelve-month period ended June 30, 2018, an increase of 583% from last year.

Active buyers grew by 245% to 343.6 million and annual spending per active buyer was 762.8 yuan (US$115.3), increased by 98% year-on-year. Average monthly active users reached 195 million in Q2 2018, up by 495% year-on-year.

Total revenues of Pinduoduo was 2,709.0 million yuan (US$409.4 million) in Q2 2018, increased by 2,489% year-on-year and 96% quarter-on-quarter.

  • Revenues from online marketing services were 2,371.0 million yuan (US$358.3 million), a significant increase from 32.1 million yuan in Q2 2017, and an increase of 114% sequentially from 1,108.1 million yuan in Q1 2018.
  • Revenues from commission fees were 338.1 million yuan (US$51.1 million), an increase of 366% from 72.5 million yuan in Q2 2017, and an increase of 22% sequentially from 276.5 million yuan in Q1 2018.

Total operating expenses were 8,957.4 million yuan (US$1,353.7 million) in Q2 2018, compared with 119.8 million yuan in Q2 2017.

Sales and marketing expenses were 2,970.7 million yuan (US$448.9 million), a significant increase from 88.9 million yuan in Q2 2017, mainly due to an increase in branding campaigns and online and offline advertisement and promotions.

General and administrative expenses were 5,800.7 million yuan (US$876.6 million), a significant increase from 6.0 million yuan in Q2 2017, primarily due to an increase in headcount and share-based compensation expenses.

Research and development expenses were 186.0 million yuan (US$28.1 million), an increase of 648% from 24.9 million yuan in Q2 2017. The increase was primarily due to an increase in headcount and the recruitment of more experienced R&D personnel, as well as an increase in the R&D related cloud services expenses.

Operating loss was 6,636.2 million yuan (US$1,002.9 million), compared with operating loss of 122.7 million yuan in Q2 2017. Non-GAAP operating loss was 815.7 million yuan (US$123.3 million), compared with 119.9 million yuan in Q2 2017.

Net loss attributable to ordinary shareholders was 6,493.9 million yuan (US$981.4 million), compared with 109.5 million yuan in Q2 2017. Non-GAAP net loss attributable to ordinary shareholders was 673.4 million yuan (US$101.8 million), compared with 106.7 million yuan in Q2 2017.

Cash and cash equivalents were 9.0 billion yuan (US$1.4 billion) as of June 30, 2018, compared with 3.1 billion yuan as of December 31, 2017.

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Xiaomi sold 32 million smartphones in Q2 2018 https://www.chinainternetwatch.com/26333/xiaomi-q2-2018/ Thu, 23 Aug 2018 03:18:34 +0000 https://www.chinainternetwatch.com/?p=26333

In Q2 2018, Xiaomi reported a high growth of 58.7% in smartphone revenues to 30.5 billion yuan (US$4.61 bn), accounting for roughly two-thirds of the total revenues. Smartphone sales volume reached 32.0 million units, up by 43.9% year-on-year. IoT and lifestyle products grew 104.3% year-on-year in revenues with the global sales volume of smart TVs grew over 350% year-on-year.

Xiaomi achieved 45.2 billion yuan (US$6.82 bn) in revenue, representing a growth of 68.3% year-on-year. Adjusted profit grew 25.1% to 2.1 billion yuan (US$317.1 mn) year-on-year, according to its first results as a public company since its IPO in July.

Smartphone

The smartphones segment recorded approximately 30.5 billion yuan in revenues for Q2 2018, representing year-on-year growth of 58.7%. This growth was driven by an increase in both sales volume and the average selling price (“ASP”). Smartphone sales volume reached 32.0 million units, up 43.9% on a year-on-year basis. Xiaomi is the fastest growing amongst the top five mobile phone companies globally, according to IDC.

In China, Xiaomi’s strategic focus for 2018 is to expand into the high-end smartphone market. Its smartphone ASP in mainland China increased over 25% year-on-year in Q2 2018. Its flagship phone series, Mi 8, which has an average ASP above 2,000 yuan (US$301.98), sold over 1.1 million units in the first month of sales.

IoT and lifestyle products

The IoT and lifestyle products segment grew 104.3% year-on-year in revenue to 10.4 billion yuan (US$1.57 bn) for Q2 2018. Global sales volume of smart TVs grew over 350% year-on-year in this quarter. Xiaomi became the No.1 TV brand in mainland China in Q2 2018. The smart TV was also launched in the India market in February 2018.

Xiaomi also continued to launch innovative IoT products, such as the Mi VR Standalone headset that it co-developed with Oculus, and Mi Band 3, which features a large touchscreen, 50-meter water resistance and battery life of up to 20 days. Mi VR Standalone headset was named one of the best inventions of 2017 by Time Magazine.

As of the end of Q2 2018, Xiaomi had about 115 million connected Xiaomi IoT devices, excluding smartphones and laptops, an increase of 15% quarter-on-quarter. There are close to 1.7 million users who own more than five Xiaomi IoT devices, excluding smartphones and laptops, increased by 19% quarter-on-quarter.

Internet services

Revenue from the internet services segment grew 63.6% year-on-year to 4.0 billion yuan (US$603.95 mn) in Q2 2018, driven primarily by increasing monetization in mainland China. Advertising revenue grew 69.6% year-on-year to 2.5 billion yuan (US$377.47 mn) driven by continued optimization of its recommendation algorithm and increased advertising spending from customers.

Revenue from internet value-added services also grew 54.1% year-on-year to 1.5 billion yuan (US$226.48 mn). Within internet value-added services, revenue from gaming accounted for 703.9 million yuan (US$106.28 mn), growing 25.5% year-on-year.

Monthly active users (“MAU”) of MIUI increased 41.7% from 146.0 million in June 2017 to 206.9 million in June 2018, driven by increasing smartphone sales volume and user adoption.

Average revenue per user (“ARPU”) this quarter increased 15.4% year-on-year to 19.1 yuan (US$2.88). Up until the end of Q2 2018, the internet services revenue was primarily generated in mainland China.

Artificial intelligence (“AI”) technology is a core part of Xiaomi’s strategy. Its AI assistant (” 小愛同學 “) won the “2018 Leading Scientific and Technological Achievement Award — Cool Technologies” and “2018 Leading Scientific and Technological Achievement Award — New Product” awards at the China International Big Data Industry Expo held in May 2018.

As of July 2018, its AI assistant (“小愛同學”) MAU exceeded 30 million. The AI speaker has accumulated over 2 billion activations within the first year of its launch.

To promote the development of the AI industry, in June 2018, Xiaomi announced that its Mobile AI Compute Engine (“MACE”), a prediction framework for a deep learning model optimized for mobile devices, would become a fully open source platform.

Using MACE, developers can more quickly and efficiently develop AI applications on mobile devices and significantly enhance the user experience of these applications. At present, application scenarios covered by MACE include scene recognition, image super-resolution, image stylization processing, intelligent speech, intelligent translation, etc.

International markets

Xiaomi’s international revenue grew 151.7% year-on-year to 16.4 billion yuan (US$2.48 bn), accounting for 36.3% of its total revenue.

Its smartphones continued to experience rapid growth in the Indian market and ranked first in terms of market share by shipment in Q2 2018, according to Canalys.

In Indonesia, Xiaomi also recorded impressive growth and ranked No.2 in terms of smartphone shipments in Q2 2018. In the Western Europe market, Xiaomi expanded into France and Italy in May 2018. Smartphone shipments in Western Europe grew over 2700% year-on-year. As of Q2 2018, Xiaomi was ranked top five in the smartphone markets in 25 countries and regions, according to Canalys.

Expansion of offline channels

As of June 30, 2018, Xiaomi Corporation had more than 400 Mi Homes in mainland China, mainly in first- and second-tier cities. To penetrate more rural parts of China, by the end of Q2 2018, Xiaomi had over 360 authorized stores and also had built a direct supply network covering more than 37,000 locations, spread across over 30 provinces, over 300 cities and over 2,500 towns.

In India, its offline smartphone sales achieved a market share of over 20% and ranked No 1. in 8 cities in Q2 2018, according to GFK. Its overall operation remained highly efficient with an operating expense ratio of 8.8% for Q2 2018.

Top smartphone, technology brands in China 2018

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Social mobile app Momo MAU grew to 108 million in Q2 2018 https://www.chinainternetwatch.com/26330/momo-q2-2018/ Wed, 22 Aug 2018 10:07:08 +0000 https://www.chinainternetwatch.com/?p=26330

Momo, one of the top mobile social networking platform in China, announced total net revenues of $494.3 million in Q2 2018 with an increase of 58% YoY, according to its unaudited financial results.

Net income attributable to Momo increased to $117.8 million in the second quarter of 2018 from $60.8 million in the same period last year. Non-GAAP net income attributable to Momo increased 90% to $140.2 million from $73.8 million in Q2 2017.

Live video service revenues continued its growth momentum and the total live video service revenues were $411.0 million in Q2 2018 (83% of total), an increase of 58% from $259.4 million during Q2 2017. The rapid growth in live video revenues was contributed by the increase in the quarterly paying users, which was 4.6 million for Q2 2018, as well as, the increase in the average revenues per paying user per quarter.

Momo’s Monthly Active Users (“MAU”) were 108.0 million in June 2018, compared to 91.3 million in June 2017. Total paying users of its live video service and value-added service, including 3.1 million paying users of Tantan in June 2018, were 11.6 million for Q2 2018, compared to 7.1 million in Q2 2017.

China social media users compared: Weibo vs WeChat vs Momo

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Tencent saw its first decline in profit since Q3 2005 in Q2 2018; WeChat MAU 1.06B https://www.chinainternetwatch.com/26270/tencent-q2-2018/ Wed, 15 Aug 2018 12:03:53 +0000 https://www.chinainternetwatch.com/?p=26270

Tencent saw its first decline in profit since Q3 2005. WeChat total MAUs grew about 10% to 1,057.7 million. Overall, both QQ and QZone saw a decrease in their MAUs in this quarter.

The first decline in profit since Q3 2005

Tencent’s total revenues were RMB73,675 million (USD11,135 million), an increase of 30% over Q2 2017 (“YoY”), driven primarily by payment-related services, digital content subscriptions and sales, social and others advertising, and smartphone games.

Its operating profit was RMB21,807 million (USD3,296 million), a decrease of 3% YoY. Operating margin decreased to 30% from 40% last year.

Profit for the period was RMB18,580 million (USD2,808 million), an increase of 2% YoY. Net margin decreased to 25% from 32% last year. Profit attributable to equity holders of the Company for the quarter was RMB17,867 million (USD2,700 million), a decrease of 2% YoY. Gaming has a huge impact on that.

Tencent’s Key Activities in Q2 2018

Tencent expanded the capabilities and usage of WeChat Mini-Programs, whose daily active users has exceeded 200 million, by integrating them with other digital tools, such as WeChat Pay, to provide customized solutions for a broader range of verticals.

Tencent has built up a sizable developer ecosystem with a large and expanding base of external developers and software integrators, as well as a consumer base of over 200 million DAUs.

Tencent views WeChat Mini-Programs as complementary to native mobile apps and believes it will contribute materially to their user experience, enterprise relationships, the development of their payment, advertising, and cloud businesses.

During Q2 2018, the total daily pageviews of QQ KanDian and Mobile QQ Browser together increased 55% year-on-year, while the total daily short video views of the two properties combined climbed over 3 times, year-on-year.

Users data on Tencent platforms

Monthly active user accounts (“MAU”) of QQ was 803.2 million, a decrease of 5.5% YoY. Smart device MAU of QQ was 708.6 million, an increase of 7.0% YoY.Click To Tweet

Combined MAU of Weixin and WeChat were 1,057.7 million, an increase of 9.9% YoY.

MAU of Qzone was 548.3 million, a decrease of 9.5% YoY. Smart device MAU of Qzone was 542.7 million, a decrease of 7.3% YoY.

Fee-based VAS registered subscriptions were 153.9 million, an increase of 30.3% YoY.

Tencent’s payment business had over 800 million active users as of end June 2018 with an increase of 40% in the average daily transactions. The offline payment transactions grew by 280% YoY.

WeChat Mini-Programs: top categories and referring sources 2018

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China FMCG sales growth hits 4.7% in Q2 2018 https://www.chinainternetwatch.com/26128/fmcg-q2-2018/ Wed, 08 Aug 2018 03:00:58 +0000 https://www.chinainternetwatch.com/?p=26128

The growth rate of the fast-moving consumer goods (FMCG) in China accelerated during Q2 2018, with annual value growth hitting 4.7%, higher than 2.3% recorded in Q1 and also higher than 4.3% for the whole year of 2017.

In the 12 weeks ending June 15, growth for modern trade channels (including hypermarkets, supermarkets, and convenience stores) was flat. Supermarket channel was performing the best among this cluster by growing by 2.7% in these 12 weeks. Hypermarkets continued to lose shoppers, with its penetration declining by 1.3 percentage points in this quarter.

E-commerce remains a key engine for growth in the FMCG market, growing by 36% and now represents 10.1% of total FMCG sales. Of all the regions, the West region outgrew all others by expanding at a value growth rate of 6.8%.

Kantar Worldpanel China continuously measures household purchases over 100 product categories including cosmetics, food and beverages and the toiletry/household sector through its 40,000 samp...

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Chinese search engine Sogou revenues up 43% in Q2 2018 https://www.chinainternetwatch.com/26117/sogou-revenue-q2-2018/ Thu, 02 Aug 2018 11:14:25 +0000 https://www.chinainternetwatch.com/?p=26117 Wang Xiaochuan
Sogou CEO

Sogou achieved solid results in Q2 2018 with revenue increasing 43% year-on-year to US$301.4 million and non-GAAP net income up by 58% to US$38.2 million, according to its financial results. That was greatly driven by the twin growth engines – search and mobile keyboard – and AI-focused strategy.

Search and search-related revenues were $270.6 million, a 45% increase year-on-year. The increase was primarily due to the strong growth in auction-based pay-for-click services, driven by improved monetization and continued traffic growth in mobile search.

Auction-based pay-for-click services accounted for 84.7% of search and search-related revenues, compared to 83.0% in the corresponding period in 2017.

In search, Sogou differentiated services from Baidu in key verticals, such as healthcare. It also deepened its partnership with WeChat by providing more search services such as the encyclopedia and interactive Q&A platform.

Its AI-powered innovations drove broader adoption of the Sogou Mobile Keyboard, with DAU increasing by 36% year-on-year to 380 million in Q2 2018. Especially in June, Sogou Mobile Keyboard handled approximately 300 million voice inputs on average per day, up 54% year-on-year, and remained China’s largest voice mobile application.

Meanwhile, Sogou also applied its AI capabilities to enhance the competitiveness of the recently launched hardware products, such as Sogou Travel Translator and Sogou Smart Recording Translator.

Baidu also had a good quarter in Q2 2018. Check out China mobile internet market forecast 2018-2020 here.

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